Space Marine 2; 4.0 update & patch notes now live
(Courtesy :Â Warhammer 40000: Space Marine 2)
Praise the developers for new updates
Warhammer 40,000: Space Marine 2 have become the most-played Warhammer video game and publisher Focus Entertainment has also announced that the game has sold over 4.5 million copies in just over a month.
Now, the fans have also gotten the content update in the game as the patch notes are now finally live. Let’s check out more details in this article.
4.0 update and Patch notes for Space Marine 2
Several new content, a huge new monster and boss, lethal difficulty and many more details have been added in the 4.0 update.
Here are all the latest tweaks and improvements:
New Operation – Termination
This new Operation takes place on planet Kadaku. New dreadful foes have arrived. Make good use of the artillery to annihilate them.
Added Lethal difficulty for Operations
- Ammo Crates have limited refills per player.
- Majoris enemies can become enraged and will be more deadly and harder to kill.
- Armour restores from finishers only if you stay close to your battle-brothers.”
- Overcoming such a challenge will grant you new cosmetics.
Added photo mode in Operations (works only in solo)
- Also, characters can now follow the camera with their eyes.
Gameplay and balancing tweaks in Space Marine 2
- Melee Archetypes: Fencing weapons’ perfect parry window will now have the same duration as balanced weapons but it will start from the first frame of parry animation.
- Melee Perks: Chainsword, Power Fist, Combat Knife charged attacks perks get significant damage increase.
- Basic Auspex Scan: bonus damage on bosses is reduced by 30%.
- Melta Charge: damage to bosses is reduced by 70%.
​Enemy Spawn Director PvE:
- Tweaked idle spawns.
- Enemy variety within waves is now less random while enemy variety between waves is bigger.
- Extremis enemies can now spawn have additional enemies.
Difficulty:
- Ruthless: Ammo crates have limited refills per player.
- Ruthless: Player’s armour reduced by 20%.
- Substantial: Player’s armour reduced by 10%
A special note from the devs for Space Marine 2 patch notes 4.0
“With Patch 3 we have noticed that Operations mode became noticeably easier, especially Chaos operations. We are happier with what we have right now compared to what we had on release, because before Patch 3 Chaos missions were unpopular. Still, we think that currently Operations mode is a bit too easy.
Overall these changes are going to make Operations mode harder, but it is difficult to measure by how much. We will continue to monitor those changes and will continue to adjust the balance of Operations mode. This is not the last change.”
PVP
- Increased delay between announcer messages in PvP.
- The starting animation of the Grapnel Launcher for the Vanguard is shorter in PvP.
- Fixed Power Fist in PvP dealing too much damage with short charged attacks.
AI
- Enemy Dodges: Globally replaced full invulnerability on dodge moves of enemies with heavy melee damage resistance.
- Rubric Marine with Boltgun: Disengage teleport max distance is slightly reduced.
Customisation
- More options for colours customisation for Chaos:
- Tertiary colours: Sotek Green, Night Lords Blue, Death Guard Green, Khorne Red.
- Decal colours: Sotek Green, Khorne Red.
- Colours: Added Liberator Gold colour to default for primary and secondary colours palettes.
- Fixed a lot of issues with display of colours, now they should be more lore accurate (Mechanicus Standard Grey, Ushabti Bone, Phoenician Purple, The Fang, Iron Hands Steel, Retributor Armour).
- Decals: Added new Chaos faction decals for the right shoulder.
Levels
- Vox Liberatis – Daemonhost: Disabled respawn until the last altar in the final arena.
General Fixes in Space Marine 2
- Fixed a bug where the Assault perk “Ascension” could kill its owner.
- Fixed a bug where the Sniper perk “Targeted Shot” wasn’t always working in some cases.
- Fixed an unintended animation cancel with the Bulwark by using the block, which resulted in faster attacks.
- Fixed an issue with the Tactical team perk “Close Targeting” not triggering properly.
- Fixed: Tactical perk “Radiating Impact” not triggering properly.
- Fixed an issue with the Sniper perk “Guardian Protocol” cooldown not working properly.
- Fixed an issue where sound was lost after switching the speaker configuration.
- Fixed several issues in Trials.
- Fixed several issues that were causing loss of saves.
- The Thunder Hammer perk “Patience Rewarded” description is now accurate with its actual effect (added “When your Health is below 30%” part).
- Lots of minor UI fixes and improvements.
- Lots of minor animation fixes and improvements.
- Localisation fixes.
Tech
- Crash fixes and general stability improvements.
- Fixed several connectivity issues causing disconnects for players.
- Slightly improved performance.
- Fixed issues controllers not working with Steam Input enabled.
Render Improvements in Space Marine 2
- General improvements and fixes.
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