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VALORANT Patch 10.01: Ranked shield introduced to protect your rank

Mahaksh has been a part of Khel Now since 2024. He covers gaming-related news and updates.
Published at :January 22, 2025 at 3:44 PM
Modified at :January 22, 2025 at 3:44 PM
VALORANT Patch 10.01: Ranked shield introduced to protect your rank

(Courtesy : Riot Games)

New buffer

Playing rank matches and demoting to lower ranks because of the bad games might be really depressing VALORANT. This goes same for all the competitive games out there in the market.

Riot Games has rolled out a 10.01 patch notes where they have introduced a Ranked Shield system that will protect your rank. This system is already live and let’s check out more details in this article.

Understanding the Ranked Shield in VALORANT

This Ranked Shield is an exclusive feature in the game that will prevent players from losing rank due to a single bad performance.

  • Availability: When a player reaches the first tier of any level other than Radiant (e.g., Silver I, Gold I, Platinum I), they earn two Ranked Shields.
  • Mechanics: If you lose a game with 0 RR (Rank Rating), you will lose one shield. If you lose another game with 0 RR, the second shield will be consumed. Losing at 0 RR will result in a rank downgrade once both shields have been exhausted.
  • Limitations: These shields only work on the first tier of each rank. For example, as you go from Gold 1 to Gold 2, you lose the shields’ protection.

Also Read: Meet Tejo: Valorant’s newest Initiator agent

Other updates in VALORANT Patch 10.01

With the new patch notes 10.01, Riot Games has fixed many bug issues on several different platforms in VALORANT:

  • Tejo:
    • Fixed a glitch where players re-entering Armageddon’s blast zone were not marked as Displaced.
    • Corrected an issue where Guided Salvo’s projectile could become trapped in Sage’s wall.
    • Resolved a problem where a Nearsight-affected Stealth Drone could still detect enemy models at certain distances.
    • Improved visibility by fixing the smoke trail VFX of Guided Salvo that clipped through structures.
    • Addressed a bug where Stealth Drone was slowed outside Sage’s Slow Orb area.
    • Fixed visual discrepancies with Guided Salvo’s missile damage zone representation.
    • Corrected functionality issues with Artillery missiles when cast outside the map.
    • Fixed an issue where Guided Salvo didn’t show a warning indicator for players on different elevations.
  • Bind:
    • Fixed invisible collision issues that sometimes blocked Agent utility in teleporter rooms.
  • Premier (PC Only):
    • Standardized font sizes on Change Zone and Delete Team pop-up screens.
    • Added tooltips to match history modes on hover.
    • Made the ineligibility warning tooltip in the lobby easier to trigger.
  • Competitive Systems (Console Only):
    • Fixed an overlap issue between the queue timer and the Leaderboard page in VALORANT.

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Mahaksh Chouhan
Mahaksh Chouhan

Mahaksh Chauhan is a passionate gaming journalist who loves for old-school RPGs and turn-based games. With a keen eye for storytelling and a deep understanding of game mechanics, Mahaksh brings an unique perspective to the world of gaming. Inspired by classics like Persona, Red Dead Redemption 2, and Skyrim, Mahaksh is dedicated in sharing the magic of games with readers. When not writing or gaming, Mahaksh can be found cheering on WWE superstars or watching his favourite Anime.

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